Toys on Fire
A downloadable game for Windows, macOS, and Linux
Toys On Fire is a small arcade game in which you control a tiny but fast RC fire truck saving a town made out of toys from fire and chaos in a battle against time.
Drive all over town as you try to put out each fire as it spawns, finding the quickest route as you go. Earn points and bonus time for each fire you extinguish successfully, but careful, a burned down house means you lose both time and points too. Randomly spawned power ups can help you prolong your run and gain a new high score!
- Arcade style vehicle controls
- Random powerups
- A small town built out of toys
- Beat your best score
- "No Mistakes" mode where a single burned down house ends your run!
Using a gamepad or keyboard + mouse is recommended! Also, the Dualshock 4 and Dualsense controllers are supported natively. If you are using DS4Window or comparable software, I recommend turning it off.
On Linux you will have to (chmod +x FILENAME) the binary to declare it as an executable.
On macOS you'll have to do a couple of steps, thanks to apple making life increasingly hard for indie developers, especially those without a mac and expensive yearly developer subscription.
In a Terminal window, do the following:
1. chmod +x ToysOnFire.app/Contents/MacOS/ToysOnFire
2. xattr -r -d com.apple.quarantine ToysOnFire.app/
Controls:
WASD or Left Stick + Triggers = Steering/Gas/Brake
Arrowkeys or Right Stick = Aim/Shoot water cannon
Alternatively:
Left+Click plus aiming with your cursor = Shooting your water cannon
Escape or Start Button = Pause/Unpause
Select Button = Take screenshot
The Asset bundle you can buy contains most if not all of the meshes and textures from this game that I made myself. You can use them freely for commercial and non commercial projects, and credits are not required. It's 42x FBX files (although a bunch are different road/dirt/etc tiles.) and the corresponding textures. Plus some tileable textures and sprites/particles!
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | ChocoMint Softworks |
Genre | Action |
Made with | Blender, Adobe Photoshop, Unity, Audacity, Substance Painter & designer |
Tags | Arcade, toys, Unity |
Average session | A few minutes |
Languages | German, English, Spanish; Castilian, French |
Inputs | Keyboard, Gamepad (any) |
Download
Development log
- An overview over the Asset Bundle contentsSep 28, 2021
- First Update & macOS support!Sep 20, 2021
Comments
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This looks really cool but with how sensitive your truck is, you kinda need more time to put out fires. Overall, quick, simple, fun and has a lot of potential.
I got around to playing it and I genuinely had a great time! The developer has a really good eye for level design. It's so dastardly when there's a fire on the outskirts and you go off road but it's tricky to get back on and that's a penalty for hurrying and not taking the time to position yourself properly. And the barriers in the middle of town with the dogs and cats are really annoying! But in a good way, it makes the game more challenging and engaging. The dev also fine-tuned the controls incredibly well; it feels so so good to move around as well as to fire the hose. all of which feels incredibly accurate to what controlling an actual toy firetruck is like. The screenshot feature built-in is a really nice feature too. It's a very simple game, but it's got a lot of polish both in terms of the assets and under the hood in terms of the mechanics and the design layout for the town that keeps it engaging. I really appreciate the dog bark noises when the timer is down to 5 seconds or less, it's so adorable! Looking forward to more from ChocoMint Softworks!
Thank you so much for the comment!
Very polished, and really showcases the assets well. Really happy with the PS2 vibes it ended up with, and all the cute little details. Good job, proud of you <3
I wish there was a Mac version 😞
I wanted to release one but my 2011 macbook is apparently too old to run things. I assume because the GPU in it doesn’t support metal, and i’m running catalina unofficially on it. :(
I managed to get a friend to test a macOS build for me. Turns out, it’s a bit fiddly to get running thanks to how macOS works these days, but it should work fine apart from that.
really cool and underrated